Saturday, December 21, 2024

Can the Franks beat the Romans?

 After Anthony's comment on the last Clovis vs Syagrius game on how the Franks just can't seem to win, even in the hands of an experienced player, I decided to try a test game with my Vassal module, a frontal infantry clash in which the Franks form up in two lines and take the Romans head on.

I wanted the cavalry of both sides to do their best to make a difference, but in fact it devolved into a Mexican standoff whilst the infantry decided the battle.

Same terrain as the previous game. 

Deployment.

Syagrius maximises use of terrain, putting the weaker Bucellarii on the hill and supporting them with archers whilst the elite Legions deploy on the plain. The vulnerable Levy and Garrison Troops in reserve.

Clovis deploys his Warriors in two lines, the first to weaken the Roman infantry and the second to finish them off. He deploys half his cavalry in a thin line - one stand per square - to match the frontage of the Breton LH. The job of the cavalry will be to survive long enough to keep the Roman horse away from the Warriors. Let's see how it works.


Turn 1. Syagrius.

Since both generals are equal in command ability dice are thrown (!!!) to decide who goes first. Syagrius gets the high throw and advances, the idea being to take full advantage of the hill upslope.


Turn 1. Clovis.

Clovis' MC on the left move behind the woods where the Breton LH will have trouble engaging them. The Warriors advance.


Turn 2. Syagrius.

Syagrius halts the infantry (a command point to do so) and moves up his LH. He wants to come to grips with the Frankish MC if possible.


Turn 2. Clovis.

The Frankish MC form line, ready for the Breton LH. The Warriors keep advancing.


Turn 3. Syagrius.

Syagrius pulls the LH back since they are at an impasse where they are.


Turn 3. Clovis.

The Warriors approach the Romans and franciscas, javelins, plumbata and arrows start to fly. The Romans are strong in missile combat.


Turn 4. Syagrius.

The Romans hold their ground and keep shooting.


Turn 4. Clovis.

Franke verhef! In go the Warriors, but they have had some morale chipped off thanks to the effective Roman shooting.


Turn 4. Melee.

The Warriors facing the Legions are taking a beating but are doing better against the Bucellarii.


Turn 5. Syagrius.

Syagrius advances his cavalry. He must try something on the wings.


Turn 5. Clovis.

The Frankish cavalry on the left continue to play coy.


Turn 5. Melee.

Nobody routs yet, but the Franks are in serious trouble. The Bucellarii get a double +1 modifier for their shaken morale intervals: one from being upslope and one for being in depth. 


Turn 6. Syagrius.

Syagrius charges Clovis and gets up close and personal with the Frankish king.


Turn 6. Clovis.

The MC on the left shake out a line.


Turn 6. Melee.

The Frankish first line routs, giving morale boosts to the Romans (2 morale intervals max).


The Romans occupy the vacated squares


Turn 7. Syagrius.

Shooting all round whilst the Roman reserves - out of command - creep forwards ½ square per turn.


Turn 7. Clovis.

The missile exchange continues.


Turn 7. Melee.

Clovis and Syagrius fight to exhaustion and break off.


Turn 8. Syagrius.

The Romans keep up the shooting, waiting for the Franks to come to them.


Turn 8. Clovis.

And the Franks oblige. For Odin!


Turn 8. Melee.

The Bucellarii finally rout, but the Warriors in the centre are looking fragile.


Nearby Warriors get a morale boost from the routed Bucellarii.


And the victorious Warriors occupy the vacated squares.


Turn 9. Syagrius.

The Levy move up.


Turn 9. Clovis.

The Warriors inch forwards towards the Archers who continue to pound them.


Turn 9. Melee.

The Franks in the centre rout....


....giving morale boosts to the nearby Romans....


....and fleeing the battlefields squares for them to occupy.


Enough stands have been lost to tip average units - the Frankish cavalry - over their panic threshold and they rout.


Clovis makes it to his nearby Household Warriors.


But the loss of the cavalry units means the losses now reach the threshold of the resolute Warrior units and they break in turn. Game over!


Moral of the story: if the Franks attack the Romans frontally when the latter are in a good position, they will lose. They need to tip the odds in their favour somehow. Is that historical? Syagrius was confident about engaging Clovis after all.

Friday, December 20, 2024

Can't get enough of the end of Rome

....aaand another Syagrius vs Clovis game. Peter is someone who likes to crack a puzzle. Theoretically the Franks should be able to beat the Romans: they have tough Warriors and more troops than Syagrius. So we keep on playing until Peter finally replicates history. Suits me. 😁

We got this battlefield with the terrain pre-game. Romans (yours truly) on the left, Franks (Peter) on the right.



Deployment
Each army had 3 commands, both being classified as poor command (a predominance of unwieldy infantry).



Turn 1. Clovis.
Here they come.



Turn 1. Syagrius.
Here I come.



Turn 2. Clovis.
Peter moves his infantry to his right, getting clear of half my infantry line. What is he up to?


Turn 2. Syagrius.
I decide to halt my infantry line and wait to find out. Meanwhile I shunt my reserves to my left and move my cavalry up.



Turn 3. Clovis.
Peter's infantry drive forward whilst his cavalry fall back.



Turn 3. Syagrius.
Chaaaarge! In go my MC, led by the great man himself, whilst the Breton LH move up in support.



Turn 3. Melee.
Nobody dies yet.



Turn 4. Clovis.
The Frankish infantry do what comes naturally and charge the Roman infantry. So does the unengaged Frankish MC unit, undoubtedly inspired by their example.



Turn 4. Syagrius.
Time to get on the flank of the Frankish cavalry.



Turn 4. Melee. 
A Frankish MC unit is routed and its commander wounded! First blood to Rome.



The wounded commander manages to flee to his surviving MC unit whilst the Roman MC occupies the vacated square.



Turn 5. Clovis.
The unengaged Frankish Warriors filter through the forest and prepare to swamp the Roman left flank.



Turn 5. Clovis.
The Roman cavalry surround the Frankish MC unit whilst the Bucellarii move to the exposed left flank of the Frankish infantry.



Turn 5. Melee.
Two Frankish units go down. It's beginning to look less than brilliant for the Franks.



 Victorious Roman units occupy the vacated squares.



Turn 6. Clovis.
The Franks drive furiously on the Roman left. They must win the battle there.



Turn 6. Syagrius.
Syagrius moves everything at top speed towards the centre where the fight will be decided. The Roman MC moves up to flank the Franks on the Roman left whilst the Breton LH reorganises itself into a battleline in column. The Levy troops distinguish themselves by charging a Warrior unit in the flank, disordering it. This will buy crucial time for the Garrison Troops the Warriors are engaging.



Turn 6. Melee.
Two Warrior units go down before the elite Legionary units. Things are looking up for the Romans.



The Legionaries occupy the vacated squares.



Turn 7. Clovis.
The uncommitted Warrior units move up on the Roman left, charging the Garrison troops in the flank. Can Clovis turn the battle around?



Turn 7. Syagrius.
The Legionary units move forwards, clear of the approaching Warriors whilst everyone else moves up for the decisive moment of the battle.



Turn 7. Melee.
The Garrison Troops hang on for now, thanks to the earlier charge by the Levy.



Turn 8. Clovis.
The Warriors creep forwards.



Turn 8. Syagrius.
The Legions move to the flank of the Warriors whilst everyone else keeps moving up.



Turn 8. Melee.
The Garrison Troops finally crack.



And the Warriors occupy the square vacated by their flight.



Turn 9. Clovis.
The Warriors shake out two lines facing the Romans to their front and flank.



Turn 9. Syagrius.
The Bucellarii and Legionaries move up. No melee this turn, so on to....



Turn 10. Clovis.
Chaaaarge! The Roman MC evade whilst the Levy have no choice but to take it on the chin.



Turn 10. Syagrius.
Bucellarii move up to the flank of the advanced Warriors.



Turn 10. Melee.
The Levy don't last long against the ferocious Warriors....
 


....who occupy their square.



Turn 11. Clovis.
The Franks continue to drive ahead, eyeing the Legionaries and charging the vulnerable Archers.



Turn 11. Syagrius.
The MC pull right back to avoid being shot to pieces by the Warriors. Meanwhile the Legions and Bucellarii charge a Warrior unit in the front and flank.



Turn 11. Melee.
Nobody routs.



Turn 12. Clovis.
The Warriors charge the Legionaries. Will the Franks win the battle after all?



Turn 11. Syagrius.
The Breton LH move up to support the threated flank whilst the legions advance.



Turn 11. Melee.
And then it's all over. Another Warrior unit routs, tipping the Frankish army over its panic threshold. Game over!



You'll crack it one day Peter.